Tailwinds is an anthology of destinations. Each episode drops into a different corner of the late-1940s world — a remote island, a desert strip, a river with no name on the chart — with no explanation and no hand-holding, the way an adventure actually starts. Archaeology, lost history, and things that might be a little more than history.
The stories stand alone, but they are stitched together by the man flying the plane and by what he keeps finding. Entry 001 ends with a recovered journal: the log of an 1800s sailing ship, its meaning still locked. Decoding it is where the world opens up — into more films, interactive pieces, and games built from the same canon.
Thrown into the adventure first. Explanations later, if ever.
A floatplane sets down off a village that isn't expecting visitors. Sticks has a charter, a trade to make in the longhouse, and a rule about not asking what the cargo means.
What Sticks came for turns out to be a journal — the log of a sailing ship a century older than anyone here should have. He breaks his rule and looks inside.
Set in a fictional coastal settlement in British Columbia in 1952, Tailwinds blends cinematic storytelling with first-person exploration. You arrive by floatplane as Billy, a bush pilot searching for an Elder — and something he needs for the journey ahead.
Walk the shoreline, enter cedar houses, and meet the people who live there. Encounters unfold through film, while music, coastal sounds, and a mist-covered landscape connect the moments between.
This first chapter is an experimental proof of concept combining an explorable 3D world with AI-assisted filmmaking. Its setting draws on Haida cultural and architectural references; it is a fictional work in development, not a historical reconstruction.
Thirty-two, flies an orange Beaver with his own leather satchel behind the seat, and gets people places nobody else will go. He's in it for the pay — not the artifacts, not the history, not the people — a smuggler with a heart of gold he keeps well hidden. The war left him with a story he doesn't tell: a plane down in 1943, days alone on a raft, and something enormous circling in the dark that let him live.