Tailwinds, An Explorer-World Adventure · Delineator Film Lab
WORLD 011 · AN EXPLORER-WORLD ADVENTURE · 1949

Tailwinds

He can get you there. Getting back costs extra.

The postwar world still has blank spots on the map, and one pilot who will fly into any of them — for money, not the mystery. Until a fogbound island and a journal that should have stayed lost make it personal.

DHC-2 BEAVER · CF-BCF
"BRITISH COLUMBIA FLYER"
CHARTERS · CARGO · NO QUESTIONS
↓ CHAPTER ONE PLAYABLE · TWO EPISODES RELEASED
THE PREMISE

Every episode,
a new door.

Tailwinds is an anthology of destinations. Each episode drops into a different corner of the late-1940s world — a remote island, a desert strip, a river with no name on the chart — with no explanation and no hand-holding, the way an adventure actually starts. Archaeology, lost history, and things that might be a little more than history.

The stories stand alone, but they are stitched together by the man flying the plane and by what he keeps finding. Entry 001 ends with a recovered journal: the log of an 1800s sailing ship, its meaning still locked. Decoding it is where the world opens up — into more films, interactive pieces, and games built from the same canon.

Thrown into the adventure first. Explanations later, if ever.

Sticks at the base of a weathered totem pole
LOCATION 001 · LEEKWIL, PACIFIC NORTHWEST
The longhouse village at Leekwil under snow-capped peaks A monstrous carved totem in the firelit hall The elder outside his house at the shore
THE VILLAGEINSIDE THE LONGHOUSEELDER MATHIAS
ENTRY 001 · RELEASED · WATCH NOW

The Settlement

PACIFIC NORTHWEST · A FOGBOUND ISLAND
A CHARTER, A TRADE, AND A JOURNAL
PART 1 · THE ARRIVAL

A floatplane sets down off a village that isn't expecting visitors. Sticks has a charter, a trade to make in the longhouse, and a rule about not asking what the cargo means.

PART 2 · THE EXCHANGE

What Sticks came for turns out to be a journal — the log of a sailing ship a century older than anyone here should have. He breaks his rule and looks inside.

CHAPTER ONE · PLAYABLE NOW

An Interactive Film

Some stories are watched. Others invite you inside.

Set in a fictional coastal settlement in British Columbia in 1952, Tailwinds blends cinematic storytelling with first-person exploration. You arrive by floatplane as Billy, a bush pilot searching for an Elder — and something he needs for the journey ahead.

Walk the shoreline, enter cedar houses, and meet the people who live there. Encounters unfold through film, while music, coastal sounds, and a mist-covered landscape connect the moments between.

This first chapter is an experimental proof of concept combining an explorable 3D world with AI-assisted filmmaking. Its setting draws on Haida cultural and architectural references; it is a fictional work in development, not a historical reconstruction.

ENTER THE SETTLEMENT → Take your time. Follow the beach. Find the Elder.
PLAYS IN THE BROWSER · DESKTOP RECOMMENDED · HEADPHONES ON
THE PILOT · CANON SO FAR

"Sticks"

Bush pilot. Boat captain when he has to be. Guide, if the money's right.

Thirty-two, flies an orange Beaver with his own leather satchel behind the seat, and gets people places nobody else will go. He's in it for the pay — not the artifacts, not the history, not the people — a smuggler with a heart of gold he keeps well hidden. The war left him with a story he doesn't tell: a plane down in 1943, days alone on a raft, and something enormous circling in the dark that let him live.

THE BEAVER · CF-BCF THE LEATHER SATCHEL THE SHIP'S LOG · 1800s 1943 · THE NIGHT ON THE RAFT
Delineator FILM LAB
TAILWINDS, AN EXPLORER-WORLD ADVENTURE