A gift no one should have trusted.
Ten years at the walls of Troy end not with a battle but with an offering, an enormous horse of pinewood, left on an empty beach, and the war held silent inside it.
The Gift is a living story-world that retells the fall of Troy from inside the horse, designed to unfold across film, comics, games, and immersive media. Every story opens another chamber of the myth, where each retelling reveals a piece of a larger legend.
Follow the legend as it burns and rebuilds across the ages.
A world shaped by a decade-long siege, the beach, the unbreached wall, the dark belly of the horse, and the burning city beyond. More than a backdrop, the landscape is a character in the legend. Each place holds its own story, waiting to be opened as the world expands.
Around 1300 BC a single sea tied together the great kingdoms, Egypt, Hatti, Assyria, Babylonia and the Aegean. No one of them held everything it needed. This film draws the web that carried it all: copper and tin, cedar and grain, glass, ivory, gold and amber, hull by hull across the eastern Mediterranean.
A slowly rotating globe opens onto the eastern Mediterranean, Sikelia in the west to Babylon in the east.
Each route draws itself and lights its cargo on the ring, the whole trading system assembles in front of you.
Ten tons of copper and one of tin, a bronze age in a single hull that never reached port.
A first playable slice of the world, step into the siege and move through it yourself, running live right here. No download, no wait.
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The flagship retelling, the world's first cinematic proof.
Episodic arcs across the ten-year siege and its long aftermath.
Walk the ramparts and the dark of the horse first-hand.
Stand inside the horse, the myth as a place, not a screen.
The Gift, World 003. A working draft of an original story-world. Some imagery is created with generative tools as part of the studio's research, never to replace artists.